RELATED: Halo Infinite Teaser Hints at the Return of Major Enemy Faction
#Halo 3 pc game update
In a new update on the Halo Waypoint website, 343 Industries' community support Tyler "Postums" Davis goes into great detail about some of the updates players can look forward to, explaining some of the bugs the team has ironed out, audio issues that have been addressed, and even improved customization options for both Halo 3 and the first game. While all that's going on, however, owners of The Master Chief Collection still have the PC release of Halo 3 look forward to, which is still currently in the testing phase.
#Halo 3 pc game series
And Halo Online has all of that, with an eager playerbase, as if it had been simply waiting in amber for the past decade.In terms of Halo, everyone's focus is on the upcoming Halo Infinite, the newest entry in the series, which we should be learning more of this month at Microsoft's Xbox Series X event and could confirm some of the rumors that have been swirling around, such as the one-shot camera similar to the PlayStation 4 God of War game. Part of the fun of playing Halo with friends was always in marvelling at all the strange things that happened to and around you the way a Warthog flipped and careened into the enemy lines, sending your entire squad flying, or the wild lunge you pulled off with the Energy Sword that you absolutely should not have been able to pull off. Do I rush in at great risk and go for a melee attack that could easily kill, or do I retreat with a frag grenade to cover my escape? The game offers just enough time to make that decision, and understand it, before seeing the results.Īnd the consistency of its systems-the exacting procedural physics of its bouncy grenades and even bouncier vehicles, the way jumping momentum can be manipulated in creative ways-makes play even more unpredictable. Combat is slow, careful, with powerful player shields that take time to drain, turning each fight into a duel with real tactical options. Halo's power has always been in the simple solidity of its constituent pieces, and in the crackling unpredictability that comes from how those pieces permutate. Halo Online, one of the most fascinating unofficial games I've ever seen, a pitch-perfect fan-led rebuild of so much of what made Halo 3 special.
(The company produced a couple of very good side story games before leaving Microsoft and bequeathing Halo to a new developer, 343 Industries, whose two entries in the series have been much more poorly received.) It's not merely nostalgia, though: there simply isn't anything that feels or sounds quite like Halo in the modern gaming landscape. The nostalgic appeal of Halo's simple, lush art and the chaotic energy of its sci-fi combat is immense-even 11 years after the release of that third game, the final numbered entry in the series to be released by its original developer, Bungie. And Halo 3, the Xbox 360 debut of the series, was the pinnacle of that sensation, the height of Halo's power and wide appeal. Built for wide-ranging multiplayer in a way most console games weren't, working off the backbone of the young Xbox Live online platform, Halo was a sensation. For a certain period of time, for a certain generation of players, Halo was the only social videogame that mattered.